The Human Bots

Full Version: HOW A GROUP OF PLAYERS CRACKED OPEN QUAKE 3 AND FOUND A NEW WAY TO PLAY
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Quote:I came across my first trickjump compilation around 2007. Although many first-person shooters have their own devoted communities of trickjumping, the compilation I first saw was for Quake 3—a game that I had played many times with roommates and friends at LAN parties we used to host in Chicago. The video, like many trickjump compilations, showed a group of players flying across maps and careening around corners. Trickjumping combined a strategy of strafe-jumping and self-inflicted propulsion. In other words, a trick might require using a rocket launcher to push yourself forward, or give yourself an extra lift, since the impact of the rocket would change your trajectory and speed. In Quake 3, chaining together rockets, grenades, and plasma pulses can radically increase a player’s speed. Using these techniques, players could traverse a map in a fraction of the time it would normally take.


http://killscreendaily.com/articles/how-...-way-play/
Ya know, it was an absolutely amazing thing what deFrag did for quake. It was an entire level gaming brought out of an existing game. I cant see that happening in todays games. They try to take skill out of them so that it is 'fair' for everyone. Everything that made DeFrag what it is would have been coded out of most if not all modern titles. = (
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